![]() Going up against Hyem, a frostbitten armored warrior with the power to slow my dashing, I found myself suiting up with a defensive ability that spawned swords of light with each bloodburst attack. I loved this freedom because it consistently surprised me with what combinations were viable. Mercifully, you can completely respec your character any time between fights. Equippable “shards” gained from defeated bosses can also give you extra abilities or buffs depending on how you slot them for further customization. What results is a nearly nonstop dance of dodging and exchanging desperate blows.Ī skill tree lets you specialize your combat style between three branching options as you progress: Windslide, which focuses on movement and speed, Berserk, which improves your damage output, and Counter, which buffs your defensive options. To that end, Eldest Souls very much encourages an in-your-face play style, with charged and bloodburst attacks replenishing small fragments of health, much like Bloodborne. There are no enemies to fight outside of its 10 bosses, so you’re never more than a few hits from death. ![]() With your giant obsidian sword, you can use a basic swing, a dash, a charge attack, and a powerful “bloodburst” attack that drains your charge. Switching influences, Eldest Souls’ combat takes more inspiration from Bloodborne than it does Dark Souls, with a quicker pace and emphasis on aggression.
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